Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Carrie Hand's Contacts or Allies betrays Carrie Hand, ending Carrie Hand's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
24 |
Encounter a Psionic institute. |
2 |
24 |
Tested for psionic powers |
2 |
25 |
Promoted to Entertainer (Performer) rank 1. |
3 |
25 |
Continued as Entertainer (Performer). |
3 |
26 |
One of Carrie Hand's pieces of art is stolen, and the investigation brings Carrie Hand into the criminal underworld. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
33 |
Expose or are involved in a scandal of some sort. |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
38 |
Attempted a risky adventure and was wildly successful. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Carrie Hand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 2. |