Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Carson McDonaugh join a gambling circle on board. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Moved to a new world. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Birth or Death involving a family member or close friend. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Carson McDonaugh foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Refuse to abuse Carson McDonaugh's position for profit. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Vessel participates in a diplomatic mission. |
6 |
39 |
Gain a contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Explorer). |
7 |
46 |
Carson McDonaugh survey an alien world. |
7 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |