Charlie McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 47 M 8 (0) 7 (0) 2 (-2) 8 (0) 7 (0) 8 (0)872878
Stoic, Night Owl, Gives others their freedom
 
Skills
Animals 0
Athletics (Dexterity) 1
Broker 1
Deception 0
Drive (Hovercraft) 1
Electronics 0
Gambler 1
Mechanic 3
Medic 0
Melee 0
Persuade 0
Steward 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer35
Drifter Barbarian 01
Drifter Wanderer 02
 
Term Age History
1 18 Failed to qualify for Courier (Scout).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 A good deal ensures Charlie McDermot is living the high life for a few years.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Voluntarily left Merchant Marine
2 22 Became a Drifter (Barbarian).
2 24 Suffer from a life-threatening illness.
3 24 Failed to qualify for Pirate (Rogue).
3 24 Switched to Drifter (Wanderer).
3 26 Charlie McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 26 Returned to Merchant (Merchant Marine).
4 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 30 Continued as Merchant (Merchant Marine).
5 32 Risk Charlie McDermot's fortune on a possibility lucrative deal and win.
6 34 Continued as Merchant (Merchant Marine).
6 37 Charlie McDermot's business or ship thrives.
6 38 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 38 Continued as Merchant (Merchant Marine).
7 42 Moved to a new world.
7 42 Forced to muster out.
8 42 Failed to qualify for Pirate (Rogue).
8 42 Returned to Drifter (Wanderer).
8 46 Charlie McDermot do not know what happened to Charlie McDermot. There is a gap in Charlie McDermot's memory.
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