Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
A sudden war destroys Chris Head's trade routes and contacts, forcing Chris Head to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
26 |
Involved in a gambling ring. |
3 |
29 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
29 |
Continued as Rogue (Enforcer). |
4 |
31 |
Arrested and charged. |
4 |
31 |
Hired a lawyer to beat the charges. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Continued as Rogue (Enforcer). |
5 |
36 |
Crime pays off. Gain victim as Enemy. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Corporate Agent (Agent). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
39 |
Special assignment or duty on board ship. |
6 |
41 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
7 |
41 |
Voluntarily left Engineer/Gunner |
7 |
41 |
Failed to qualify for Law Enforcement (Agent). |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
42 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |