Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Chris Risewell rise to a position of power in Chris Risewell's colony or corporation. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Severely injured. Fully recovered. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Chris Risewell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
35 |
Gain Enemy if Chris Risewell don't already have one. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
38 |
Find an Alien Artifact. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
40 |
Chris Risewell do not know what happened to Chris Risewell. There is a gap in Chris Risewell's memory. |
8 |
40 |
Became a Rogue (Enforcer). |
8 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
42 |
Returned to Drifter (Scavenger). |
9 |
44 |
Betrayed by a friend. One of Chris Risewell's Contacts or Allies betrays Chris Risewell, ending Chris Risewell's career. That Contact or Ally becomes a Rival or Enemy. |