Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies that Christian Hotty easily defeat. |
1 |
19 |
Gain Enemy if Christian Hotty don't already have one. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Good fortune |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Scarred. Owe 5,000 for medical bills. |
5 |
33 |
Became a Scout (Courier). |
5 |
35 |
Psychologically damaged by Christian Hotty's time in the scouts. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
39 |
A series of bad deals and decisions force Christian Hotty into bankruptcy. Christian Hotty salvages what Christian Hotty can. |
7 |
39 |
Became a Scholar (Physician). |
7 |
42 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Scholar (Physician) rank 1. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
45 |
Moved to a new world. |