Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Christopher Blakely's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Became a Noble (Diplomat) with the new title Intern. |
3 |
26 |
Christopher Blakely manipulate and charm Christopher Blakely's way through high society. Gain a Rival and an Ally. |
4 |
29 |
Continued as Noble (Diplomat). |
4 |
33 |
A family scandal forces Christopher Blakely out of Christopher Blakely's position. |
5 |
33 |
Became a Scout (Courier). |
5 |
34 |
Birth or Death involving a family member or close friend. |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
Christopher Blakely discover a world, item or information of worth to the Imperium. |
6 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Courier). |
7 |
44 |
When dealing with an alien race, Christopher Blakely botch an opportunity to gather extra intelligence about them. |
7 |
44 |
Christopher Blakely inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |