Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Scarred. Owe 1,250 for medical bills. |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Scarred. Fully recovered. |
5 |
31 |
Failed to qualify for Ground Assault (Marine). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Merchant (Merchant Marine). |
5 |
33 |
Clair Mcabe's business or ship thrives. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Make an unexpected connection outside Clair Mcabe's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A good deal ensures Clair Mcabe is living the high life for a few years. |
8 |
47 |
Forced to muster out. |