Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Military (Guardian). |
1 |
16 |
Lost eye or limb. Fully recovered. |
2 |
16 |
Became a Citizen (Colonist). |
2 |
17 |
Spent time maintaining and using heavy vehicles. |
2 |
20 |
Promoted to Citizen (Colonist) rank 1. |
3 |
20 |
Continued as Citizen (Colonist). |
3 |
22 |
Clarance Alardice's business expands, Clarance Alardice's corporation grows, or the colony thrives. |
3 |
24 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
24 |
Voluntarily left Colonist |
4 |
24 |
Became a Scout (Courier). |
4 |
27 |
Find an Alien Artifact. |
5 |
28 |
Continued as Scout (Courier). |
5 |
30 |
Clarance Alardice spend a great deal of time on the fringes of Charted Space. |
5 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
32 |
Continued as Scout (Courier). |
6 |
35 |
Spend several years jumping from world to world in Clarance Alardice's scout ship. |
6 |
36 |
Promoted to Scout (Courier) rank 2. |
7 |
36 |
Continued as Scout (Courier). |
7 |
40 |
When dealing with an alien race, Clarance Alardice botch an opportunity to gather extra intelligence about them. |
7 |
40 |
Clarance Alardice's ship is damaged, and Clarance Alardice have to hitch-hike Clarance Alardice's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 2 Contacts. Gain 2 Enemies. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Befriended by a senior agent. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |