Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Advanced training in a specialist field |
1 |
22 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
Surrounded and outnumbered by the enemy, Claud Clark hold out until relief arrives. |
2 |
26 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Army (Infantry). |
3 |
27 |
Advanced training in a specialist field |
4 |
30 |
Continued as Army (Infantry). |
4 |
33 |
Thrown into a brutal ground war |
4 |
33 |
Injured. Fully recovered. |
5 |
34 |
Continued as Army (Infantry). |
5 |
36 |
Advanced training in a specialist field |
5 |
38 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
6 |
38 |
Voluntarily left Infantry |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Claud Clark's work ends up coming home with Claud Clark, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Became a Scout (Surveyor). |
7 |
40 |
Claud Clark's ship is damaged, and Claud Clark have to hitch-hike Claud Clark's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 4 Contacts. Gain 1 Enemies. |
8 |
40 |
Failed to qualify for Free Trader (Merchant). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Returned to Army (Infantry). |
8 |
41 |
Gained a contact. |
8 |
44 |
Forced to muster out. |