Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Merchant (Free Trader). |
2 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
30 |
Continued as Merchant (Free Trader). |
3 |
33 |
Make an unexpected connection outside Claud Walters's normal circles. Gain a Contact. |
4 |
34 |
Continued as Merchant (Free Trader). |
4 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Continued as Merchant (Free Trader). |
5 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
42 |
Forced to muster out. |
6 |
42 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
46 |
A police detective or rival criminal forces Claud Walters to flee and vows to hunt Claud Walters down. Gain an Enemy. |