Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Unit is slaughtered in a disastrous battle, for which Clay McGrath blame Clay McGrath's commander. Gain commander as Enemy. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Performer (Entertainer). |
3 |
23 |
Became a Drifter (Scavenger). |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
6 |
32 |
Became a Scout (Courier). |
6 |
33 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
36 |
Continued as Scout (Courier). |
7 |
38 |
Clay McGrath survey an alien world. |
8 |
40 |
Continued as Scout (Courier). |
8 |
43 |
Clay McGrath's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clay McGrath fail to help. Gain an Enemy. |
8 |
43 |
Clay McGrath's ship is damaged, and Clay McGrath have to hitch-hike Clay McGrath's way back across the stars to the nearest scout base. |
8 |
43 |
Gain 6 Contacts. Gain 2 Enemies. |