Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Clayton Fawns's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
30 |
Clayton Fawns is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
30 |
Became a Scholar (Scientist). |
4 |
34 |
Win a prestigious prize for Clayton Fawns's work. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
An expedition or voyage goes wrong, leaving Clayton Fawns stranded in the wilderness. |
7 |
40 |
Failed to qualify for Thief (Rogue). |
7 |
40 |
Became a Drifter (Wanderer). |