Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attacked by enemies that Clement Hotty easily defeat. |
2 |
26 |
Gain Enemy if Clement Hotty don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Amnesia. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Clement Hotty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Merchant (Broker). |
5 |
37 |
Clement Hotty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
37 |
Became a Scout (Explorer). |
6 |
39 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Voluntarily left Explorer |
7 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Switched to Scout (Surveyor) with previous rank. |
7 |
44 |
When dealing with an alien race, Clement Hotty have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |