Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
A revolution, attack or other unusual event throws Clinton Lord's life into chaos, forcing Clinton Lord to leave the planet. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
28 |
Failed to qualify for Pirate (Rogue). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
32 |
Attacked by enemies that Clinton Lord easily defeat. |
5 |
32 |
Gain Enemy if Clinton Lord don't already have one. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
42 |
Offered job by a patron. Now owe him a favor. |
8 |
44 |
Forced to muster out. |