Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
20 |
Gain Enemy if Cloyd Sanders don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Gained a contact. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Cloyd Sanders gain experience in a technical field as a computer operator or surveyor. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
A revolution, attack or other unusual event throws Cloyd Sanders's life into chaos, forcing Cloyd Sanders to leave the planet. |
6 |
36 |
Became a Scholar (Scientist). |
6 |
37 |
Advanced training in a specialist field. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Field Researcher (Scholar). |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
42 |
Make a breakthrough in Cloyd Sanders's field. |