Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Attacked by enemies that Coleman Fisher easily defeat. |
2 |
23 |
Gain Enemy if Coleman Fisher don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Coleman Fisher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
Severely injured. Fully recovered. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
38 |
Coleman Fisher befriend a superior in the corporation or the colony. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |
7 |
39 |
Voluntarily left Colonist |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Coleman Fisher faith is shaken. |
8 |
43 |
Voluntarily left Holy Warrior |
8 |
43 |
Failed to qualify for Artist (Entertainer). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Courier). |
8 |
44 |
Coleman Fisher's ship is damaged, and Coleman Fisher have to hitch-hike Coleman Fisher's way back across the stars to the nearest scout base. |
8 |
44 |
Gain 5 Contacts. Gain 2 Enemies. |