Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
One of Columbus Coleman's pieces of art is stolen, and the investigation brings Columbus Coleman into the criminal underworld. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
26 |
Expose or are involved in a scandal of some sort. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A series of bad deals and decisions force Columbus Coleman into bankruptcy. Columbus Coleman salvages what Columbus Coleman can. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Engineer/Gunner). |
4 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Abuse Columbus Coleman's position for profit. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Line/Crew (Navy). |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
36 |
Display heroism in battle, saving the whole ship. |
6 |
39 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Columbus Coleman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
43 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
8 |
43 |
Continued as Navy (Engineer/Gunner). |
8 |
47 |
Advanced training in a specialist field. |
8 |
47 |
Forced to muster out. |