Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Kicked out of military academy. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Corey Harris learn something Corey Harris should not have – a corporate secret, a political scandal – which Corey Harris can profit from illegally. |
4 |
32 |
Gain a criminal contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
36 |
Crime pays off. Gain victim as Enemy. |
5 |
38 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
38 |
Voluntarily left Pirate |
6 |
38 |
Failed to qualify for Journalist (Entertainer). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Suffer from a life-threatening illness. |
7 |
41 |
Became a Merchant (Free Trader). |
7 |
43 |
Make an unexpected connection outside Corey Harris's normal circles. Gain a Contact. |