Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Curtis Mcarty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
25 |
Curtis Mcarty is rewarded for Curtis Mcarty's diligence or cunning. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
31 |
A revolution, attack or other unusual event throws Curtis Mcarty's life into chaos, forcing Curtis Mcarty to leave the planet. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Encounter a Psionic institute. |
5 |
35 |
Tested for psionic powers |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
38 |
Curtis Mcarty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Curtis Mcarty is sent to a new community or parish to preach The Word among the poor. |
8 |
42 |
Continued as Believer (Mainstream Believer). |
8 |
43 |
Curtis Mcarty retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |