Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Da Deiar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Entered University. |
2 |
24 |
Join a social movement. |
2 |
24 |
Graduated with honors. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
28 |
Gain Enemy if Da Deiar don't already have one. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
38 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
41 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
44 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |