Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Damon Fullmore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Damon Fullmore fail to help. Gain an Enemy. |
1 |
20 |
Damon Fullmore's ship is damaged, and Damon Fullmore have to hitch-hike Damon Fullmore's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Damon Fullmore is rewarded for Damon Fullmore's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Betrayed by a friend. One of Damon Fullmore's Contacts or Allies betrays Damon Fullmore, ending Damon Fullmore's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Prisoner (Inmate). |
4 |
31 |
Parole hearing. |
5 |
34 |
Continued as Prisoner (Inmate). |
5 |
36 |
Beaten by a prison gang. |
5 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
40 |
Accused of assaulting a prison guard. |
7 |
42 |
Returned to Prisoner (Inmate). |
7 |
46 |
Lightly injured, no permanent damage. Fully recovered. |