Damon Fullmore  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 47 M 9 (1) 3 (-1) 4 (-1) 10 (1) 9 (1) 11 (1)934A9B
Nibbler, Avoids conflict
 
Skills
Animals 0
Astrogation 0
Carouse 0
Gun Combat 0
Mechanic 0
Medic 0
Melee (Unarmed) 3
Persuade 0
Pilot 0
Profession (Spacer) 0
Stealth 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Citizen Colonist 11
Drifter Barbarian 01
Prisoner Inmate 03
Prisoner Fixer 01
 
Name Type Affinity Enmity Power Influence Species
Sullivan Gonzales Enemy 0 1 3 1 Kargol (M/21)
Lyman Penn Contact 0 1 3 4 Sylean (M/71)
Lennie Jensen Contact 0 1 0 1 Sylean (M/79)
Tristan Clarke Contact 2 1 3 1 Sylean (M/85)
Tristan Clarke is diminished in both power and influence.
Archie Lopez Contact 3 0 3 1 Luriani (M/32)
Archie Lopez is particularly unusual, such as an artificial intelligence or very alien being.
Travis Sabilline Contact 2 0 2 0 Sylean (M/48)
Travis Sabilline is actually an organisation such as a political movement or modest sized business.
Reese Mcarty Contact 2 1 5 0 Libert (M/23)
Regina Peters Enemy 1 2 3 2 Azhanti (F/77)
Regina Peters gained influence with the character’s assistance.
Glenn Anderson Enemy 0 4 0 0 Sylean (M/81)
Roman Hamilton Enemy 4 3 1 2 Florian (M/43)
reconciliation.
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Damon Fullmore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Damon Fullmore fail to help. Gain an Enemy.
1 20 Damon Fullmore's ship is damaged, and Damon Fullmore have to hitch-hike Damon Fullmore's way back across the stars to the nearest scout base.
1 20 Gain 6 Contacts. Gain 3 Enemies.
2 22 Voluntarily left Explorer
2 22 Became a Citizen (Colonist).
2 24 Damon Fullmore is rewarded for Damon Fullmore's diligence or cunning.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Voluntarily left Colonist
3 26 Failed to qualify for Courier (Scout).
3 26 Became a Drifter (Barbarian).
3 30 Betrayed by a friend. One of Damon Fullmore's Contacts or Allies betrays Damon Fullmore, ending Damon Fullmore's career. That Contact or Ally becomes a Rival or Enemy.
4 30 Became a Prisoner (Inmate).
4 31 Parole hearing.
5 34 Continued as Prisoner (Inmate).
5 36 Beaten by a prison gang.
5 36 Scarred. Fully recovered. Owe 10,000 for medical bills.
6 38 Switched to Prisoner (Fixer) with previous rank.
6 40 Accused of assaulting a prison guard.
7 42 Returned to Prisoner (Inmate).
7 46 Lightly injured, no permanent damage. Fully recovered.
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