Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Injured. Fully recovered. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Hard times caused by a lack of interstellar trade costs Darryl Banks's job. |
4 |
28 |
Failed to qualify for Flight (Navy). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Became a Scout (Explorer). |
5 |
32 |
Darryl Banks's ship is damaged, and Darryl Banks have to hitch-hike Darryl Banks's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 3 Contacts. Gain 3 Enemies. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Darryl Banks come into conflict with a splinter group Darryl Banks's own religion which maintains Darryl Banks's version is the wrong one. Gain 1 Rivals. |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
37 |
Find Ancient Technology. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
42 |
Darryl Banks do not know what happened to Darryl Banks. There is a gap in Darryl Banks's memory. |