Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Darryl McKenzie is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A series of bad deals and decisions force Darryl McKenzie into bankruptcy. Darryl McKenzie salvages what Darryl McKenzie can. |
4 |
30 |
Became a Entertainer (Performer). |
4 |
34 |
Refused to criticise a questionable political leader on Darryl McKenzie's homeworld. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Promoted to Entertainer (Performer) rank 1. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
40 |
Good fortune |
6 |
42 |
Promoted to Entertainer (Performer) rank 2. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
44 |
One of Darryl McKenzie's pieces of art is stolen, and the investigation brings Darryl McKenzie into the criminal underworld. |