Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Darryl Meighan's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Darryl Meighan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Darryl Meighan fail to help. Gain an Enemy. |
3 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Darryl Meighan's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
38 |
Failed to qualify for Cavalry (Army). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Failed to qualify for Colonist (Citizen). |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of Darryl Meighan's Contacts or Allies betrays Darryl Meighan, ending Darryl Meighan's career. That Contact or Ally becomes a Rival or Enemy. |