Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
When dealing with an alien race, Daryl Reed botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Daryl Reed far from home. |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside Daryl Reed's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Given advanced training in a specialist field |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A series of bad deals and decisions force Daryl Reed into bankruptcy. Daryl Reed salvages what Daryl Reed can. |
8 |
47 |
Forced to muster out. |