Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Attacked by enemies that Dean Mendoza easily defeat. |
3 |
29 |
Gain Enemy if Dean Mendoza don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Dean Mendoza do not know what happened to Dean Mendoza. There is a gap in Dean Mendoza's memory. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Army Support (Army). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
40 |
Attempted a risky adventure and was injured. |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Dean Mendoza run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |