Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Delbert Hall is rewarded for Delbert Hall's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Delbert Hall rise to a position of power in Delbert Hall's colony or corporation. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Delbert Hall learn something Delbert Hall should not have – a corporate secret, a political scandal – which Delbert Hall can profit from illegally. |
3 |
30 |
Promoted to Citizen (Worker) rank 3. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Find Ancient Technology. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Delbert Hall do not know what happened to Delbert Hall. There is a gap in Delbert Hall's memory. |
6 |
36 |
Switched to Citizen (Colonist). |
6 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Became a Scout (Courier). |
7 |
41 |
Spend several years jumping from world to world in Delbert Hall's scout ship. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Courier). |
8 |
47 |
Delbert Hall inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |