Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
2 |
23 |
Gain Enemy if Dell Moore don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Dell Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
33 |
Gained a contact. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
40 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Given advanced training in a specialist field |