Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A series of bad deals and decisions force Dewitt Janson into bankruptcy. Dewitt Janson salvages what Dewitt Janson can. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
30 |
Dewitt Janson learn something Dewitt Janson should not have – a corporate secret, a political scandal – which Dewitt Janson can profit from illegally. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
Dewitt Janson's business expands, Dewitt Janson's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
34 |
Voluntarily left Corporate |
5 |
34 |
Became a Scout (Courier). |
5 |
38 |
Dewitt Janson spend a great deal of time on the fringes of Charted Space. |
5 |
38 |
Psychologically damaged by Dewitt Janson's time in the scouts. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Dewitt Janson spend a great deal of time on the fringes of Charted Space. |
6 |
42 |
Dewitt Janson's ship is damaged, and Dewitt Janson have to hitch-hike Dewitt Janson's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 3 Contacts. Gain 2 Enemies. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Perform an exemplary service for the scouts. |
7 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |