Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
2 |
19 |
Failed to qualify for Infantry (Army). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Dexter Black do not know what happened to Dexter Black. There is a gap in Dexter Black's memory. |
3 |
22 |
Failed to qualify for Courier (Scout). |
3 |
22 |
Continued as Drifter (Scavenger). |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
29 |
Dexter Black run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Merchant (Broker). |
5 |
33 |
A sudden war destroys Dexter Black's trade routes and contacts, forcing Dexter Black to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Became a Scout (Surveyor). |
6 |
34 |
Spend several years jumping from world to world in Dexter Black's scout ship. |
7 |
37 |
Voluntarily left Surveyor |
7 |
37 |
Switched to Merchant (Merchant Marine). |
7 |
38 |
A sudden war destroys Dexter Black's trade routes and contacts, forcing Dexter Black to flee that region of space. |
7 |
38 |
Gain rebels as Enemy |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
A notable academic consults with Dexter Black about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
42 |
Voluntarily left Missionary/Humanitarian |
9 |
42 |
Entered Merchant Academy with the Business curriculum. |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
46 |
Graduated with honors. |