Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
20 |
Became a Scout (Courier). |
2 |
21 |
Do Kaabs's scout ship is one of the first on the scene to rescue the survivors of a disaster but Do Kaabs fail to help. Gain an Enemy. |
2 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Scout (Explorer) with previous rank. |
3 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Failed to qualify for Scientist (Scholar). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
27 |
Do Kaabs went above and beyond the call of duty. |
4 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
29 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Do Kaabs's work ends up coming home with Do Kaabs, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Given advanced training in a specialist field |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Make an unexpected connection outside Do Kaabs's normal circles. Gain a Contact. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
40 |
Voluntarily left Merchant Marine |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
Do Kaabs refuse to secretly provide religious rites for a dying leader or noble, because they do not share Do Kaabs's faith. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |