Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
29 |
Attempted a risky adventure and was sent to prison. |
2 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
31 |
Became a Prisoner (Fixer). |
3 |
34 |
Assigned to difficult or backbreaking labour. |
3 |
35 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
35 |
Continued as Prisoner (Fixer). |
4 |
37 |
Nearly killed. Owe 35,000 for medical bills. |
5 |
39 |
Switched to Prisoner (Thug) with previous rank. |
5 |
41 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
43 |
Continued as Prisoner (Thug). |
6 |
45 |
Joined a prison gang |
6 |
47 |
Promoted to Prisoner (Thug) rank 2. |