Don McKenzie  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 47 M 7 (0) 4 (-1) 5 (-1) 5 (-1) 8 (0) 8 (0)745588
Stingy
 
Skills
Admin 1
Astrogation 1
Athletics 0
Carouse 0
Drive 0
Electronics (Comms) 1
Engineer (Power) 1
Gambler 1
Gun Combat 0
Gunner (Ortillery) 1
Mechanic 1
Navigation 1
Pilot (Spacecraft) 1
Recon 1
Steward 0
Vacc Suit 4
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand11
Navy Line/Crew Petty Officer, 1st class45
Drifter Scavenger 01
Merchant Free Trader 01
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 20 Refuse to abuse Don McKenzie's position for profit.
1 22 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Line/Crew) with previous rank.
2 24 Don McKenzie join a gambling circle on board.
3 26 Continued as Navy (Line/Crew).
3 29 Abuse Don McKenzie's position for profit.
3 30 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
4 30 Continued as Navy (Line/Crew).
4 33 Vessel participates in a diplomatic mission.
4 34 Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Flight (Navy).
5 34 Continued as Navy (Line/Crew).
5 38 Vessel participates in a notable military engagement.
5 38 Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class.
6 38 Continued as Navy (Line/Crew).
6 40 Nearly killed. Fully recovered.
7 40 Became a Drifter (Scavenger).
7 43 Betrayed by a friend. One of Don McKenzie's Contacts or Allies betrays Don McKenzie, ending Don McKenzie's career. That Contact or Ally becomes a Rival or Enemy.
8 43 Became a Merchant (Free Trader).
8 47 A good deal ensures Don McKenzie is living the high life for a few years.
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