Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Donald Withers's work ends up coming home with Donald Withers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Find an Alien Artifact. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Spend time with an alien race. Gain a contact. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
39 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
7 |
39 |
Failed to qualify for Corporate Agent (Agent). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
41 |
Drafted into Law Enforcement |
8 |
43 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
47 |
An investigation takes on a dangerous turn. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |