Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Dow Macks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Became a Merchant (Broker). |
4 |
27 |
Embroiled in legal trouble. |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
31 |
Make an unexpected connection outside Dow Macks's normal circles. Gain a Contact. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Birth or Death involving a family member or close friend. |
6 |
38 |
Promoted to Merchant (Broker) rank 2. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Failed to qualify for Scientist (Scholar). |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
46 |
Moved to a new world. |
8 |
46 |
Promoted to Drifter (Barbarian) rank 1. |