Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Doyle Dickman's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Doyle Dickman's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Doyle Dickman spend a great deal of time on the fringes of Charted Space. |
4 |
33 |
Gain a contact in an alien race. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Doyle Dickman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Doyle Dickman fail to help. Gain an Enemy. |
5 |
36 |
Doyle Dickman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
42 |
Perform an exemplary service for the scouts. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
46 |
Doyle Dickman's ship is damaged, and Doyle Dickman have to hitch-hike Doyle Dickman's way back across the stars to the nearest scout base. |
7 |
46 |
Gain 6 Contacts. Gain 3 Enemies. |