Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Amnesia. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Duke Hopkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Rogue (Thief). |
4 |
31 |
Involved in a feud with a rival criminal organization. |
4 |
34 |
Promoted to Rogue (Thief) rank 1. |
5 |
34 |
Voluntarily left Thief |
5 |
34 |
Failed to qualify for Worker (Citizen). |
5 |
34 |
Switched to Drifter (Wanderer). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Became a Scout (Courier). |
6 |
38 |
Serve as the courier for an important message from the Imperium. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Voluntarily left Courier |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Embroiled in legal trouble. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |