Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
A notable academic consults with Duncan Rutter about a publication or documentary he is working on. Gain a Contact in academia. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Duncan Rutter retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Duncan Rutter come into conflict with a splinter group Duncan Rutter's own religion which maintains Duncan Rutter's version is the wrong one. Gain 2 Rivals. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Offered job by a patron. Now owe him a favor. |
5 |
31 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
35 |
Duncan Rutter is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
35 |
Returned to Believer (Missionary/Humanitarian). |
6 |
39 |
Duncan Rutter faith is shaken. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Duncan Rutter retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
44 |
Duncan Rutter's ship or starport is destroyed by criminals. Gain them as an Enemy. |