Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Dwayne Fabble rise to a position of power in Dwayne Fabble's colony or corporation. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
A revolution, attack or other unusual event throws Dwayne Fabble's life into chaos, forcing Dwayne Fabble to leave the planet. |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
29 |
Dwayne Fabble went above and beyond the call of duty. |
5 |
32 |
Voluntarily left Corporate Agent |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Dwayne Fabble refused an offer of inducements to betray Dwayne Fabble's faith. Gain 5 enemies. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Dwayne Fabble is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |