Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Earle Arthur is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
19 |
Failed to qualify for Marine Academy (Military Academy). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Moved to a new world. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
30 |
Spend several years jumping from world to world in Earle Arthur's scout ship. |
5 |
31 |
Voluntarily left Surveyor |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
33 |
Amnesia. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
38 |
Contact with Government. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Spend time with an alien race. Gain a contact. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Earle Arthur's Contacts or Allies betrays Earle Arthur, ending Earle Arthur's career. That Contact or Ally becomes a Rival or Enemy. |