Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A sudden war destroys Ed Ray's trade routes and contacts, forcing Ed Ray to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
A notable academic consults with Ed Ray about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
23 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Opponents of Ed Ray's belief system ambush Ed Ray. |
3 |
27 |
Severely injured. Owe 25,000 for medical bills. |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Ed Ray's Contacts or Allies betrays Ed Ray, ending Ed Ray's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Switched to Merchant (Free Trader). |
5 |
33 |
Accused of a crime |
6 |
33 |
Became a Prisoner (Inmate). |
6 |
37 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Switched to Prisoner (Fixer) with previous rank. |
7 |
38 |
A guard takes a dislike to Ed Ray. |
8 |
41 |
Returned to Prisoner (Inmate). |
8 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |