Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Nearly killed. Owe 35,000 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
21 |
Imperial trade restrictions force Ed Rutter out of business. |
3 |
21 |
Became a Entertainer (Performer). |
3 |
24 |
Win a prestigious prize. |
3 |
25 |
Promoted to Entertainer (Performer) rank 1. |
4 |
25 |
Continued as Entertainer (Performer). |
4 |
28 |
Criticised a questionable political leader on Ed Rutter's homeworld, causing his downfall. Gain an Enemy |
4 |
29 |
Forced to muster out. |
5 |
29 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Ed Rutter is sent to a new community or parish to preach The Word among the poor. |
6 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Ed Rutter is sent to a new community or parish to preach The Word among the poor. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Ed Rutter retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Ed Rutter secretly provide religious rites for a dying leader or noble, although they do not share Ed Rutter's faith. Gain an Ally in the family and a Rival who disagrees with Ed Rutter's choice. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |