Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Join homeworld’s celebrity circles |
1 |
21 |
Gain a contact |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
One of Edd Mcarty's pieces of art is stolen, and the investigation brings Edd Mcarty into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Join homeworld’s celebrity circles |
3 |
29 |
Gain a contact |
3 |
30 |
Promoted to Entertainer (Artist) rank 3. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Edd Mcarty far from home. |
5 |
32 |
Failed to qualify for Merchant Academy. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Edd Mcarty's Contacts or Allies betrays Edd Mcarty, ending Edd Mcarty's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
37 |
Edd Mcarty's business expands, Edd Mcarty's corporation grows, or the colony thrives. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |
7 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
40 |
Retired. |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |