Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Agent (Corporate Agent). |
2 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Became a Drifter (Scavenger). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Gain Enemy if Eddie McNab don't already have one. |
3 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
32 |
Continued as Drifter (Scavenger). |
4 |
34 |
Eddie McNab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
38 |
Eddie McNab is sent to a new community or parish to preach The Word among the poor. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
41 |
A notable academic consults with Eddie McNab about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
42 |
Continued as Believer (Mainstream Believer). |
7 |
45 |
Gained a contact. |