Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
A mission goes wrong; Edmund James and several others are captured and mistreated by the enemy. Gain Edmund James's jailer as an Enemy. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Find valuable salvage. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
28 |
Gained a contact. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
31 |
Edmund James run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Rogue (Thief). |
5 |
32 |
Crime pays off. Gain victim as Enemy. |
5 |
35 |
Promoted to Rogue (Thief) rank 1. |
6 |
35 |
Continued as Rogue (Thief). |
6 |
37 |
Betrayed by a friend. One of Edmund James's Contacts or Allies betrays Edmund James, ending Edmund James's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Failed to qualify for Artist (Entertainer). |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
42 |
Offered job by a patron. Now owe him a favor. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 2. |