Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Edward Coleman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
26 |
Attempted a risky adventure and was injured. |
3 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Edward Coleman do not know what happened to Edward Coleman. There is a gap in Edward Coleman's memory. |
5 |
29 |
Switched to Merchant (Broker). |
5 |
31 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
6 |
31 |
Failed to qualify for Surveyor (Scout). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
A new romantic starts. Gain an Ally. |
6 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
35 |
Continued as Agent (Law Enforcement). |
7 |
37 |
Edward Coleman's work ends up coming home with Edward Coleman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
37 |
Failed to qualify for Broker (Merchant). |
8 |
37 |
Switched to Drifter (Scavenger). |
8 |
39 |
Edward Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
39 |
Retired at age 39. |
9 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
43 |
Edward Coleman secretly provide religious rites for a dying leader or noble, although they do not share Edward Coleman's faith. Gain an Ally in the family and a Rival who disagrees with Edward Coleman's choice. |
10 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
43 |
Voluntarily left Mainstream Believer |
10 |
43 |
Retired. |
10 |
47 |
A new romantic starts. Gain an Ally. |
11 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |