Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
22 |
Given specialist training in vehicles. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
26 |
Given specialist training in vehicles. |
3 |
28 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
30 |
Accepted a deal with criminal or other figure under investigation. |
5 |
30 |
Became a Rogue (Thief). |
5 |
33 |
Involved in a gambling ring. |
5 |
34 |
Promoted to Rogue (Thief) rank 1. |
6 |
34 |
Continued as Rogue (Thief). |
6 |
38 |
A police detective or rival criminal forces Ellie Fields to flee and vows to hunt Ellie Fields down. Gain an Enemy. |
7 |
38 |
Became a Merchant (Broker). |
8 |
42 |
Continued as Merchant (Broker). |
8 |
45 |
Make an unexpected connection outside Ellie Fields's normal circles. Gain a Contact. |