Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Field Researcher (Scholar). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Navy (Flight) with the new title Crewman. |
2 |
27 |
Lost eye or limb. Fully recovered. |
3 |
27 |
Became a Citizen (Corporate). |
3 |
30 |
Elliott Fabble is rewarded for Elliott Fabble's diligence or cunning. |
3 |
31 |
Promoted to Citizen (Corporate) rank 1. |
4 |
31 |
Continued as Citizen (Corporate). |
4 |
32 |
Elliott Fabble's business expands, Elliott Fabble's corporation grows, or the colony thrives. |
5 |
35 |
Continued as Citizen (Corporate). |
5 |
37 |
Political upheaval strikes Elliott Fabble's homeworld, and Elliott Fabble is caught up in the revolution. |
6 |
39 |
Continued as Citizen (Corporate). |
6 |
40 |
A revolution, attack or other unusual event throws Elliott Fabble's life into chaos, forcing Elliott Fabble to leave the planet. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Became a Scout (Surveyor). |
8 |
46 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |