Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Severely injured. Owe 1,250 for medical bills. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
2 |
25 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
26 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
30 |
Involved in a gambling ring. |
3 |
30 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
32 |
Backstab a fellow rogue for personal gain. |
4 |
34 |
Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Rogue (Pirate) rank 5 with the new title Leader. |
6 |
38 |
Continued as Rogue (Pirate). |
6 |
40 |
A police detective or rival criminal forces Ellsworth Clark to flee and vows to hunt Ellsworth Clark down. Gain an Enemy. |
7 |
40 |
Became a Scholar (Physician). |
7 |
41 |
An expedition or voyage goes wrong, leaving Ellsworth Clark stranded in the wilderness. |
8 |
41 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
42 |
Gained a contact. |
8 |
45 |
Graduated. |